
UI/UX Lead with 15+ years of experience designing user-centered products across SaaS, software application, hardware, and embedded systems.
Currently serving as UI/UX Lead at Fender working on digital audio products and software.
Fender Studio Pro
Flagship Digital Audio Workstation
Objectives:
- Design new Studio Verb plugin
- Update existing plugins using 3D modeling and renders
Challenges:
- Work with Product Managers to optimize the UX for new reverb plugin.
- Deliver new design for Studio Verb
- Update existing plugins using 3D modeling and renders
- Ensure all assets are delivered for efficiency while retaining high fidelity
Tools:
- Figma, Adobe CC, Keyshot, Shapr3D, Jira and Confluence.
Fender Motion Controllers
Studio Instrument Controllers
Objectives:
- Design new line of instrument controllers
- Ensure UI/UX is seamless between hardware and software
- Design UI/UX for hardware screens
Challenges:
- Work with Product Managers ideate and ensure cross DAW compatibility
- Elevate the design language
- Hardware concept ideation
Tools:
- Figma, Adobe CC, Keyshot, Shapr3D, Jira and Confluence.
Quantum Audio Interface Family
USB audio interfaces and control software
Objectives:
- Design next generation audio interface family.
- Elevate branding with sleek modern design language.
- User centered design supported with qualitative reasearch.
Challenges:
- Design inviting UX with a deep set of advanced features.
- Provide seamless UI/UX across hardware and software.
- Elevate design language for both hardware and software.
Tools:
- Figma, Adobe CC, Keyshot, Shapr3D, Jira and Confluence.
MyPreSonus
SaaS application for music creation
Objectives:
- Update platform for SaaS.
- Design onboarding workflows for web and application.
- User centered design supported with qualitative research.
- Add new features: Workspaces (user collaboration), Exchange (user generated content sharing), Community (discussion board/in-app communication).
Challenges:
- Provide responsive design that spans native app and web.
- Improve value proposition to reduce churn.
- Emphasize usage not “sales” through design.
Tools:
- Figma, Adobe CC, Angular, Jira and Confluence.
Universal Control
Control application for digital audio products
Objectives:
- Design application for control and maintenance of digital products.
- Provide unified workflow for all digital products for mobile and desktop.
- User centered design supported with qualitative research.
Challenges:
- Design UX that spans all digital products from simple (audio interface) to complex (64 channel digital mixer).
- UI/UX for use across all major DAWs (Digital Audio Workstation) Studio One, ProTools, Logic, Cubase, Live, etc.
- Integration with SaaS offering (MyPreSonus).
Tools:
- Figma, Adobe CC, Jira and Confluence.
StudioLive Digital Mixers
Digital audio mixers for live performance and studio
Objectives:
- Design scalable digital audio mixer ecosystem.
- Deliver a digital experience that serves both beginner and advanced users.
- Provide a digital ecosystem that encompasses peripherals and control software.
Challenges:
- Provide a UX that speaks to both advanced and beginner users.
- Design integrated AVB solution for ecosystem
- Deliver ground breaking Metro remote mixing solution.
- Integration with SaaS offering (MyPreSonus).
Tools:
- Figma, Adobe CC, Shapr3D, Keyshot, Jira and Confluence.
Notion
Cross platform music notation application
Objectives:
- Design mobile to desktop cross platform app for music notation.
- Design comprehensive freemium to SaaS UX.
- User centered design supported with qualitative research.
- Design app icon that elicits elegance, simplicity and creativity.
Challenges:
- Design a menu structure for music notation tools that is both deep and accessible.
- Center UX around creativity.
- Ensure seamless UX across platforms for SaaS and cloud usage.
Tools:
- Figma, Adobe CC, Jira and Confluence.
Studio One
Digital Audio Workstation
Objectives:
- Design VST instruments.
- Design iconography.
- Design VST plugins.
- Maintain design system.
Challenges:
- Design for efficiency.
- Ensure consistency of design system usage.
- Streamline UX for SaaS and retention.
Tools:
- Figma, Adobe CC, Jira and Confluence.
VST Audio Plugins
Objectives:
- Design skeuomorphic audio plugins based on legendary analog audio gear.
- Ensure usability with real world but accessible perspective.
Challenges:
- Deliver UI assets for efficiency.
- Balance usability with realism.
- Deliver animations for knobs and meters.
Tools:
- Figma, Adobe CC, Keyshot, Shapr3D, Jira and Confluence.

















































